
Research on Teaching
Evaluation of Teaching Effectiveness
Research articles on use of student ratings and peer review to evaluate teaching effectiveness as well as articles on creating an evaluation plan. From the University of Michigan Center for Research on Learning and Teaching. Retrieved July 17, 2008 .
Research on Student Evaluation of Teaching
Algozzine, B., Beattie, J., Bray, M., Flowers, C., Gretes, J., Howley, L., Mohanty,G., and Spooner, F. (2004). Student Evaluation of College Teaching: A practice in search of principles. College Teaching, 52(4), 134-141. Retrieved Sept. 25, 2006 from EBSCO host at the Helmke Library.
Teaching with Technology
Animation
Murphy, T. (2004). Research Based Methods for Using PowerPoint, Animation, and Video for Instruction. In the proceedings of SIGUCCS’04, October 10–13, 2004, Baltimore, Maryland, USA. A literature review of research on effective instructional use of animations in PowerPoint. ![]()
Classroom response systems (for example, eInstruction; the “clickers”)
- Transforming Student Learning with Classroom Communication Systems (Educause ECAR, PDF file, access restricted to IU)
- Research on the Effectiveness of Classroom Response Systems
This is a very comprehensive bibliography, organized by discipline, assembled by the Vanderbilt Center for Teaching. - Classroom Communications Systems (Richard Hake, archived POD Listserv article with many references)
- Classroom Communication Systems-Additional References (Richard Hake, archived POD Listserv article with additional references)
Computer-based Games and Simulations
Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999, October). The use of games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311.
The articles below are from a special issue of Innovate: Journal of Onlilne Education, February/March 2006. Retreived July 17, 2008.
- Neverwinter Nights in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom, by Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin.
- Using Games to Promote Girls' Positive Attitudes Toward Technology by Richard Van Eck.
